By default, it plays the Sonic & Tails continue screen. Continue: Continue screen seen in the No Save mode.Level Select: Jumps to the fancier Level Select screen mentioned previously.For some reason, if you apply unlock codes for the " UI Decoration" object utilizing the Mania Mod Manager, the graphics appear and the screen functions as intended. Thanks For Playing: An otherwise unused screen that would've been displayed at the end of public/media outlet demos, however, the graphics seem to be absent.Menu: Goes to the main menu, in case this dev menu isn't exciting enough for you.Presentation: Small scenes related to starting and ending the game.Stage Select: Goes to a sub-menu with the following options:.This can also restart gameplay from the last starpost/checkpoint you passed in-game, even works with ones you're able to place in debug mode. This option can also instantly display changes made to a scene/stage you have edited instead of having to close the game and reopen it. Restart: Instantly restarts the scene/stage you were in before opening the Dev Menu.Pressing the ESC key again when viewing the Dev Menu will not only serve the same purpose as this option but will also bypass the music issue, and it can also restore the intended music track to start playback again if you used the resume option beforehand. For some reason, selecting this will also prevent whatever music track playing beforehand from resuming playback. Resume: Exits the Dev Menu and returns you to wherever you were before opening it.Thanks for Playing screen restored using unlock codes The top 8 digits are the X and Y coordinates of the camera, while the bottom 8 digits are the X and Y coordinates of the player. △ (PS4) / X (Switch) / Y (XB1) / W (PC): Place currently selected object.Ī set of debug coordinates also appear at the top-right corner of the screen when debug placement mode is active.D-Pad / Arrow Keys: Move currently selected object around.
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